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Showing posts with label Apophysis7. Show all posts
Showing posts with label Apophysis7. Show all posts

Rainbow plant. Fractal created by Krys. Used APO.

    Byblis (/ˈbɪblɪs/ BIB-liss) is a small genus of carnivorous plants, sometimes termed the rainbow plants for the attractive appearance of their mucilage-covered leaves in bright sunshine. Native to western Australia, it is the only genus in the family Byblidaceae. The first species in the genus was described by the English botanist Richard Anthony Salisbury in 1808. Eight species are now recognized (see below).

Byblis species look very similar to Drosera and Drosophyllum, but are distinguished by their zygomorphic flowers, with five curved stamens off to one side of the pistil. These genera are in fact not closely related; modern classifications place Byblis in the Lamiales, while the sundews and Drosophyllum are now placed in the Caryophyllales.

Flowers

Flowers in this genus are born singly at the end of unbranching, leaf-like inflorescences which emerge from the leaf axes. The five-petaled flowers are generally purple to pale violet, though B. gigantea und B. filifolia can sometimes produce white flowers. Except for the self-fertile B. liniflora, all species require pollen from other individuals for fertilization. The pollen release of B. gigantea and B. lamellata is only triggered by the resonance frequency of the wings of a landing pollinator, helping ensure cross-pollination with other individuals. The flowers of Byblis start to bloom in early spring and last until late summer.


The status of the genus as a truly carnivorous plant has been repeatedly put into question. In their natural habitat, all species have been observed playing host to live bugs of the genus Setocoris, which nourished themselves by eating prey caught by the plants. Following this discovery it was assumed that, as with the genus Roridula, the plants do not actually digest their prey themselves, rather relying on the bugs to do that. The plants, it was reasoned, benefited by absorbing nutrients from the excrements of the bugs, either through their leaves or through the ground. An indirect digestion of these nutrients by a chitinase producing fungus was even proposed. It was not until 2005 that direct digestion of insect prey by enzymes secreted by the sessile glands of B. filifolia was proven. Soon thereafter similar results were found with B. liniflora. These results clearly place this genus among the true carnivorous plants.

 

Faerie Blossoms. Fractal created by Krys. Used APO7 and this script.

// Created by Bunny Clarke

// http://bunnyclarke.my-fractals.com

// based on a flame by ainsoph_00 at Renderosity.

// Faerie Blossoms

// Requires wedge, loonie, stripes, & tess_v2 plugins.

// Tip:  Move transform 1 (red) around left or right, up or down to get best results.

g:= 1;

If not InputQuery ('Use Current Gradient ?','1=No 2=Yes',g) then

Exit;


Clear;


//adds transform julian

AddTransform;

with Transform do

begin

Transform.Variation[0] := 0;

spherical := random/10;

julian := 1.0 + random*1.5; //Sets the julian variation

julian_power := 2 + random * 0.5;

julian_dist := -1;

zcone := 0.01;

Transform.Color  := random;

Transform.weight := 1.25;

scale(0.25);

rotate(random*95)

op := (RandomRange(1,2) or RandomRange(-1, 1)) * Random + RandomRange(-1, 2)* 0.125;

Transform.E := random*0.5

Transform.F := random*0.5

end;


// adds transform shaping

AddTransform;

with Transform do

begin

Transform.Variation[0] := 0;

pre_blur :=2.15;

hemisphere := 0.233;

zscale := random;

loonie := random;

stripes := 0.3 + random/10; // if you don't like the variation of this just change it to 0.5

Transform.Color  := random;

Transform.weight := 0.85;

scale(0.25);

rotate(random*50)

op := (RandomRange(1,2) or RandomRange(-1, 1)) * Random + RandomRange(-1, 2)* 0.005;

Transform.E := -op;

Transform.F := (2+(random*3.5));

end;


AddTransform

with Transform do

begin

Transform.Variation[0] := 0;

swirl := 0.01;

bubble := 0.15;

pre_blur := 2;

wedge := 0.04;

wedge_angle := 1.5708;

wedge_hole := 0;

wedge_count := randomrange (4, 7);

wedge_swirl := 0;

Transform.Color  := random;

Transform.weight := 0.25;

scale(0.5);

rotate(random*360)

op := (RandomRange(1,2) or RandomRange(-1, 1)) * Random + RandomRange(-1, 0.52);

Transform.E :=  op;

Transform.F := -op;

end;


AddTransform

with Transform do

begin

Transform.Variation [0] := 0;

eyefish := 0.066;

bubble := 0.51;

pre_blur := 3;

julian := 0.005;

julian_power := 5 + random;

julian_dist := 2.5 + random;

wedge := 0.04;

wedge_angle := 1.5708;

wedge_hole := 0;

wedge_count := randomrange (4, 7);

wedge_swirl := 0;

Transform.Color  := random;

Transform.weight := 0.85;

scale(0.35);

rotate(random*360)

op := (RandomRange(1,2) or RandomRange(-1, 1)) * Random + RandomRange(-1, 0.25);

Transform.E :=  op;

Transform.F := -op;

end;


AddTransform

with Transform do

begin

Transform.Variation[0] := 0;

bubble := -0.091;

julia3D := 1 + random/20;

julia3D_power := 2;

ztranslate := 0.07;

Transform.Color  := random;

Transform.weight := 0.1;

scale(0.45);

rotate(random*250)

op := (RandomRange(1,2) or RandomRange(-1, 1)) * Random + RandomRange(-1, 2);

Transform.E :=  op;

Transform.F := -op;

end;


AddTransform;

With Transform do

Begin

Transform.Variation[0]:= 0;

tess_v2:= 1; // Spreads elements out instead of just repeating as Linear does

a:= 1;

b:= 0;

c:= 0

d:= 1;

e:= 0;

f:= -1.5;

Transform.Color:= random;

Transform.Weight:= 1;

End;


// Randomised Gradient cause :shrug:

If g=1 then

For Grad_highside := 0 to 255 do

begin

  For Grad_lowside := 0 to 2 do

  begin

  Colour := RandomRange(50, 256);

  N_W := RandomRange(5, 10);

    For Node_Width := 0 to N_W do

    begin

      Flame.Gradient[Grad_highside + Node_Width, Grad_lowside] :=  Colour;

    end;

  end;

  Grad_highside :=  Grad_highside + N_W;

end;


Flame.gamma := 2.5;

Flame.brightness := 10;

Flame.x := 0;

Flame.y := 0.2;

Flame.pitch := (PI/180)*(RandomRange(200, 401)/10)

flame.yaw :=(PI/180)*(RandomRange(-3600, 3600)/10); //random 360 degrees

Flame.perspective := 0.15;

flame.scale := (20 + (random/2));

CalculateScale;

ResetLocation := true;

.... created with this script and a little effort are guaranted;)

There are many roses in OFG for example here 

Rose. Fractal created by Krys. Used Apophysis7 and script written by Smolalit.

// Script written by Smolalit

//smolalit.ru



SaveFlame(INSTALLPATH + 'smolalit.flame');

DeleteFile(INSTALLPATH + 'smolalit.flame');

 

for M := 0 to Options.BatchSize - 1 do

begin

ShowStatus('Processing ' + IntToStr(M) + ' of ' + IntToStr(Options.BatchSize));

RandomFlame(0);

BatchIndex := BatchIndex + 1;


Clear;

Flame.Width := 512;

Flame.Height := 512;

Flame.Gamma := 3;

Flame.Brightness := 5;

Flame.Scale := 25;

Flame.Pitch := 0;

Flame.Yaw := 0;

Flame.Perspective := 0;

Flame.DOF := 0;

Flame.x := 0;

Flame.y := 0;


{ Transform 1 }

AddTransform;

with Transform do

begin

 linear := 0;

 linear3D := 0;

 flatten := 1;

 gaussian_blur := 0.5;

 Weight := 0.5

 color := random

end;


{ Transform 2 }

AddTransform;

with Transform do

begin

  a := 1 + random/10;

  b := 0 - random/10;

  c := 0 - random/10;

  d := 1;

  e := 0;

  f := 0;

 linear := 1;

 linear3D := 0;

 spherical := 0.1 + random;

 cross := 0.02 + random/5;

 Weight := 5;

 color := random;

 translate (0,-0.6 + random*1.2);

 Rotate(random*360);

 Scale(1+random);

end;


{ Final Transform }

SetActiveTransform(transforms);

Flame.FinalXformEnabled := True;

with Transform do begin

 linear := 0;

 linear3D := 0;

  julia3D :=2

  julia3D_power := -2

end;


Flame.Name:= 'smolalit-' + DateCode + '-' + IntToStr(BatchIndex);

BatchIndex := BatchIndex;

SaveFlame(INSTALLPATH + 'smolalit.flame');

end; 


ListFile(INSTALLPATH + 'smolalit.flame'); 

UpdateFlame := True;


 
Ornamental Cabbage Plant. Created with APO by Krys

Ornamental cabbage is the term used for types with broad, flat leaves that are edged in a contrasting color. Ornamental cabbage and kale grow approximately one foot wide. There are many cultivars that are commercially available.

Kale (/keɪl/), or leaf cabbage, belongs to a group of cabbage (Brassica oleracea) cultivars grown for their edible leaves, although some are used as ornamentals. Kale plants have green or purple leaves, and the central leaves do not form a head (as with headed cabbage). Kales are considered to be closer to wild cabbage than most of the many domesticated forms of Brassica oleracea.

HISTORY

Kale originated in the eastern Mediterranean and Asia Minor, where it was cultivated for food beginning by 2000 BCE at the latest. Curly-leaved varieties of cabbage already existed along with flat-leaved varieties in Greece in the 4th century BC. These forms, which were referred to by the Romans as Sabellian kale, are considered to be the ancestors of modern kales.

The earliest record of cabbages in western Europe is of hard-heading cabbage in the 13th century. Records in 14th-century England distinguish between hard-heading cabbage and loose-leaf kale.

Russian kale was introduced into Canada, and then into the United States, by Russian traders in the 19th century. USDA botanist David Fairchild is credited with introducing kale (and many other crops) to Americans, having brought it back from Croatia, although Fairchild himself disliked cabbages, including kale. At the time, kale was widely grown in Croatia mostly because it was easy to grow and inexpensive, and could desalinate soil. For most of the twentieth century, kale was primarily used in the United States for decorative purposes; it became more popular as an edible vegetable in the 1990s due to its nutritional value.

During World War II, the cultivation of kale (and other vegetables) in the U.K. was encouraged by the Dig for Victory campaign. The vegetable was easy to grow and provided important nutrients missing from a diet because of rationing.

ORNAMNTAL

Many varieties of kale and cabbage are grown mainly for ornamental leaves that are brilliant white, red, pink, lavender, blue or violet in the interior of the rosette. The different types of ornamental kale are peacock kale, coral prince, kamone coral queen, color up kale and chidori kale. Ornamental kale is as edible. Kale leaves are increasingly used as an ingredient for vegetable bouquets and wedding bouquets.

CULINARY

As a snack product and also: Veggie chips

Flavored "kale chips" have been produced as a potato chip substitute.

Regional uses

Europe

In the Netherlands, a traditional winter dish called "boerenkoolstamppot" is a mix of curly kale and mashed potatoes, sometimes with fried bacon, and served with rookworst ("smoked sausage").

In Northern Germany, there is a winter tradition known as "Kohlfahrt" ("kale trip"), where a group of people will go on a hike through the woods during the day before gathering at an inn or private residence where kale is served, usually with bacon and Kohlwurst ("kale sausage"). Kale is considered a Northern German staple and comfort food.

In Italy, cavolo nero kale is an ingredient of the Tuscan soup ribollit.

A traditional Portuguese soup, caldo verde, combines pureed potatoes, very finely sliced kale, olive oil and salt. Additional ingredients can include broth and sliced, cooked spicy sausage.

In Scotland, kale provided such a base for a traditional diet that the word in some Scots dialects is synonymous with food. To be "off one's kail" is to feel too ill to eat.

In Ireland, kale is mixed with mashed potatoes to make the traditional dish colcannon. It is popular on Halloween, when it may be served with sausages.

LITERATURE

The Kailyard school of Scottish writers, which included J. M. Barrie (creator of Peter Pan), consisted of authors who wrote about traditional rural Scottish life (kailyard = 'kale field'). In Cuthbertson's book Autumn in Kyle and the charm of Cunninghame, he states that Kilmaurs in East Ayrshire was famous for its kale, which was an important foodstuff. A story is told in which a neighbouring village offered to pay a generous price for some kale seeds, an offer too good to turn down. The locals agreed, but a gentle roasting on a shovel over a coal fire ensured that the seeds never germinated.




Flower. Created by Krys with Apophysis7 and BC's  script.

// Collaboration between Bart Doestch and Bunny Clarke

// bunnyclarke.my-fractals.com

// Synth Gardens - Only for 2.06 3D Hack

// Requires synth plugin


clear;


randomx := (1 + (random * 0.08))


AddTransform;

with Transform do

begin

Transform.linear3D := 1;

Transform.A := -0.724083;

Transform.B := -0.679969;

Transform.C := -0.679969;

Transform.D := 0.724083;

Transform.E := 0;

Transform.F := 0;

Transform.weight := 1;

Transform.color := random;

Transform.Symmetry := -1;

end;



randomx := (1 + (random * 0.08))


AddTransform;

with Transform do

begin

Transform.linear3D := (1 + (random * 0.25));

Transform.sinusoidal := 0.1 * randomx;


Transform.A := (-0.255826 * randomx);

Transform.C := (0.215753 * randomx);

Transform.B := (-0.178353 * randomx);

Transform.D := (-0.229212 * randomx);

Transform.E := (0.605831 * randomx);

Transform.F := (-0.653439 * randomx);


Transform.weight := 0.74;

Transform.color := random;

Transform.Symmetry := 0.8;

end;


AddTransform;

with Transform do

begin


 a := 0;

 b := -1;

 c := 1;

 d := 0;

 e := 0.531101;

 f := 0.254606;


Transform.Variation [0] := 0;

Transform.bubble := 0.08;

Transform.pre_blur := 2;

Transform.synth := (random * 0.9);

Transform.synth_a := (1.25 + (random * 0.75));

Transform.synth_power := -2;

Transform.synth_mode := 1;

Transform.synth_b := (1 + random);

Transform.synth_b_type := 3;

Transform.synth_b_skew := 0;

Transform.synth_b_frq := randomrange (9,12); 

Transform.synth_b_phs := (10 * random);

Transform.synth_b_layer := 2;

Transform.synth_c := random;

Transform.synth_c_type := 3;  

Transform.synth_c_skew := 0;

Transform.synth_c_frq := randomrange (4,12);

Transform.synth_c_phs := (5 * random);     

Transform.synth_c_layer := 3;

Transform.color := random;

Transform.weight := (0.7 + (random * 0.1));

Transform.symmetry := 1 * random/15;

end;


SetActiveTransform (1);

with Transform do

begin

e := random*0.5;

f := random*0.25;

Rotate (random*360);

end;


randomx := (1 + (random * 0.08))


SetActiveTransform (transforms);

with Transform do

begin

Transform.linear3D := 0;

Transform.julian := 2;

Transform.julian_power := 2;

Transform.julian_dist := 2;

Transform.A := (0);

Transform.C := (-0.666667 * randomx);

Transform.B := (0.666667 * randomx);

Transform.D := (0);

Transform.E := (0.050472 * randomx);

Transform.F := (0.011575 * randomx);

Transform.color := random;

Transform.symmetry := 0;

Flame.FinalXformEnabled := true;

end;


Flame.x := 0;

Flame.y := 0;

Flame.pitch := (PI/180) * (RandomRange (250, 651)/10);

flame.yaw :=(PI/180) * (RandomRange (-3600, 3600)/10); //random 360 degrees

Flame.perspective := 0.2;

Flame.Scale := 25;

Flame.brightness := 5;

Flame.gamma := 3.5;

UpdateFlame := True;

//END CODE

Flower. Fractal created by Krys with Apophysis7 and a script written by Smolalit.


//smolalit.ru //script written by Smolalit
SaveFlame(INSTALLPATH + 'smolalit.flame');
DeleteFile(INSTALLPATH + 'smolalit.flame');
for M := 0 to Options.BatchSize - 1 do
begin
ShowStatus('Processing ' + IntToStr(M) + ' of ' + IntToStr(Options.BatchSize));
RandomFlame(0);
BatchIndex := BatchIndex + 1;
Clear;
Flame.Width := 512;
Flame.Height := 512;
Flame.Gamma := 4;
Flame.Brightness := 7;
Flame.Scale := 29;
Flame.Pitch := 0;
Flame.Yaw := 0;
Flame.Perspective := 0;
Flame.DOF := 0;
Flame.x := 0;
Flame.y := 0;
{ Transform 1 }
AddTransform;
with Transform do
begin
linear := 0;
linear3D := 0;
flatten := 1;
gaussian_blur := 0.5;
Weight := 0.5
color := random
end;
{ Transform 2 }
AddTransform;
with Transform do
begin
a := 1 + random/10;
b := 0 - random/10;
c := 0 - random/10;
d := 1;
e := 0;
f := 0;
linear := 1;
linear3D := 0;
spherical := random/10;
cross := random/2;
waves2 := 0.09 + random;
waves2_freqx := random*10/2;
waves2_freqy := 2;
waves2_freqz := 0;
waves2_scalex := -1;
waves2_scaley := -1;
waves2_scalez := 0;
pdj := 0.2 + random/2;
pdj_a := -0.508728;
pdj_b := -1.95671;
pdj_c := -0.209485;
pdj_d := -1.63763;
Weight := 5;
color := random;
translate (0,-random/2);
Rotate(random*360);
Scale(1+random/3);
end;
{ Final Transform }
SetActiveTransform(transforms);
Flame.FinalXformEnabled := True;
with Transform do begin
linear := 0;
linear3D := 0;
julia3D :=2
julia3D_power := -2
end;
Flame.Name:= 'smolalit-' + DateCode + '-' + IntToStr(BatchIndex);
BatchIndex := BatchIndex;
SaveFlame(INSTALLPATH + 'smolalit.flame');
end;
ListFile(INSTALLPATH + 'smolalit.flame');
UpdateFlame := True;